Space Base
Trailer
About the Project
Project Type
Astrotect Interactive is a small Indie Co-Dev studio
Genre
RTS, City-Builder, Simulation
Development Time
My Time: 1.5 years
Total Time: 2 years +
Game Engine
Unreal Engine 5.6
Intended Audience
If you liked Surviving Mars or Astroneer, you'll love Space Base. Great for kids!
Platform
Windows PC
Space Base is Astrotect Interactive's flagship title - set to launch on Epic Games store sometime in 2027. I personally joined this team and project in April 2025 and have put about a year and a half into it as a Technical Designer. The systems that I have made for the game can be seen in greater detail below in the My Contributions section of this page, which is still a work in progress as development is on-going.
Gallery
Concept
In this casual RTS simulation title, you'll utilize planet resources to build your own base where settlers can thrive. Build excavators to mine for minerals used in construction. Utilize the power of the wind and sun to generate energy for your colony!
My Contributions So Far (WIP)

Dynamic Lighting with Day and Night Cycle
Real-time dynamic lighting is achieved during gameplay as the sun light rotates around the sky sphere. The sun can be set to different rotation angles for different "seasons". Day and Night length are also fully controllable. Solar Panels track the sun's position during the daylight hours, generating power until sundown.

'S-Ways'
Custom Spline Mesh Building Components in Real Time
S-Ways, or spline hallways, can be used to connect buildings to one another or create custom paths around difficult terrain. They utilize Unreal Engine's built in Spline Mesh Components. They are an extremely robust and flexible unit, as they bend, stretch and snap to accommodate your base building goals. Simply clicking on an open doorway on any building with an active 'Snap Point' (blue sphere) will initiate the S-Way. Clicking again with the S-Way extended will finish building it. 'E' and 'Q' keys can be used to rotate the S-Way's end point doorway so that it can face any direction you desire.

Multi-Slot Save System
This save system was created entirely using Unreal Engine's built-in Save Game Object and Blueprints. C++ was not used.
Player's can save their progress for as many different bases as they wish, naming the base file either a custom name of their own choosing or by choosing a randomly generated name. Saved bases can be loaded from the main menu.
Included in base save data are things like the player's data: such as placed buildings (which each include many types of data), mineral amounts, global stats needed for objective tracking such as power, housing, and food, as well as research progression. Also included in the save data is world/level data like time of day, weather and status of environmental objects like minerals.

